Post by Ishkar on May 9, 2004 14:55:05 GMT -5
More information on Gates Re-Tune
Hey folks,
Here is some expanded information on the Gates re-tune happening next week. The list shows the proposed change and below it, the reason we are planning to make the change.
Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond.
- To make it more appropriate and rewarding for the intended player level ranges.
Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges.
- To make the zones more appropriate and rewarding for their intended level ranges.
NPCs will no longer hit for max damage as often. Knights in particular should find it easier to tank mobs they previously had difficulty with.
- Grouping restraints were too tight. This caused groups to require a warrior/riposte tank with multiple healers.
Ikkinz -- Guilds no longer have to flag every member of their guild in order to complete Ikkinz. Only one person needs to complete all events/raids to start Ikkinz 7. At that point, all players who complete Ikkinz 7 will get full credit for the zone.
- Based on customer feedback.
NPC innates have been adjusted to behave a little more reasonably.
- Based on customer feedback and designer logic. The innates that were placed on the NPCs were inappropriate and were making encounters too difficult.
Zone travel has been made easier. Animal aggression was lowered (faction placed to dubious) and See Invis percentages were reduced on several NPCs.
- Based on customer feedback. Players needed invisibility all the time and were getting swarmed by NPCs. These changes will help reduce these issues.
Spell drops have been increased.
- Based on customer feedback.
Increase the rate of cash drops
- Based upon customer feedback
Hey folks,
Here is some expanded information on the Gates re-tune happening next week. The list shows the proposed change and below it, the reason we are planning to make the change.
Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond.
- To make it more appropriate and rewarding for the intended player level ranges.
Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges.
- To make the zones more appropriate and rewarding for their intended level ranges.
NPCs will no longer hit for max damage as often. Knights in particular should find it easier to tank mobs they previously had difficulty with.
- Grouping restraints were too tight. This caused groups to require a warrior/riposte tank with multiple healers.
Ikkinz -- Guilds no longer have to flag every member of their guild in order to complete Ikkinz. Only one person needs to complete all events/raids to start Ikkinz 7. At that point, all players who complete Ikkinz 7 will get full credit for the zone.
- Based on customer feedback.
NPC innates have been adjusted to behave a little more reasonably.
- Based on customer feedback and designer logic. The innates that were placed on the NPCs were inappropriate and were making encounters too difficult.
Zone travel has been made easier. Animal aggression was lowered (faction placed to dubious) and See Invis percentages were reduced on several NPCs.
- Based on customer feedback. Players needed invisibility all the time and were getting swarmed by NPCs. These changes will help reduce these issues.
Spell drops have been increased.
- Based on customer feedback.
Increase the rate of cash drops
- Based upon customer feedback